

At 12 Athletics, it increases healing done by 68 points. A higher Athletics score increases the effect of Second Wind according to the following calculation:Įndurance = 20 + (Athletics * 4) - At 1 Athletics, it will increase healing done by 24 points.

In conversations and scripted interactions, Athletics is used for physical feats like climbing, swimming, and jumping. A higher Athletics score increases the effect of Second Wind. Once per encounter, characters with Athletics can use the Second Wind ability to recover lost Health. In addition to the hazards of mortal combat, adventurers have walls to climb, rivers to cross, and pits to leap over.
